Lines of Action WC

Lines of Action WC

£15

Lines of Action is a two-player strategy board game invented by Claude Soucie. The objective is to connect all of one’s pieces. Lines of Action is played on a standard chessboard. Each player controls twelve checkers. The object of the game is to bring all of one’s checkers together into a contiguous body so that they are connected vertically, horizontally or diagonally. Checkers move horizontally, vertically, or diagonally. A checker moves exactly as many spaces as there are checkers (both friendly and enemy) on the line in which it is moving. A checker may jump over friendly checkers, but not over an enemy checker. Full rules can be found on PlayStrategy along with an interactive tutorial.

You can play, analyse, and study Lines of Action online at PlayStrategy

Tournament Format
Players Per Table – 2
Clock Settings - 15 minutes per player. 10 seconds increment per turn.
Rounds – 6

Tournament Rules:
Simultaneous connection is a draw. If a player accidentally makes an illegal move then their opponent has the choice to accept the move or reject it. Once a move has been made in response then the illegal move is considered accepted. If an illegal move is rejected then it is undone and the player must move again. A player's first illegal move is penalised with a warning; 2nd is penalised with the opponent receiving 2 extra minutes of time; 3rd is a forfeit of the game. These penalties do not apply to illegal moves that are accepted by the opponent. If a player's first illegal move occurs with either player's clock time is below 1 minute then the warning penalty is skipped, and the 2 minutes time penalty is used with a further infraction resulting in a forfeit of the game.

Oware is an abstract strategy game among the bigger Mancala family of board games (or Pit and Pebbles Games)


  • Description

    Description

    Lines of Action is a two-player strategy board game invented by Claude Soucie. The objective is to connect all of one’s pieces. Lines of Action is played on a standard chessboard. Each player controls twelve checkers. The object of the game is to bring all of one’s checkers together into a contiguous body so that they are connected vertically, horizontally or diagonally. Checkers move horizontally, vertically, or diagonally. A checker moves exactly as many spaces as there are checkers (both friendly and enemy) on the line in which it is moving. A checker may jump over friendly checkers, but not over an enemy checker. Full rules can be found on PlayStrategy along with an interactive tutorial.

    You can play, analyse, and study Lines of Action online at PlayStrategy

    Tournament Format
    Players Per Table – 2
    Clock Settings – 15 minutes per player. 10 seconds increment per turn.
    Rounds – 6

    Tournament Rules:
    Simultaneous connection is a draw. If a player accidentally makes an illegal move then their opponent has the choice to accept the move or reject it. Once a move has been made in response then the illegal move is considered accepted. If an illegal move is rejected then it is undone and the player must move again. A player’s first illegal move is penalised with a warning; 2nd is penalised with the opponent receiving 2 extra minutes of time; 3rd is a forfeit of the game. These penalties do not apply to illegal moves that are accepted by the opponent. If a player’s first illegal move occurs with either player’s clock time is below 1 minute then the warning penalty is skipped, and the 2 minutes time penalty is used with a further infraction resulting in a forfeit of the game.

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  • Event Details

    Event Details

    Date: 19 August 2024

    Start time: 10:00 BST

    End time: 16:00 BST

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