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Hare and Tortoise is a wonderful multiplayer game that is based on Aesop’s fable “The Tortoise and the Hare” where the tortoise wins the race by cunning while the hare fails because he overestimates himself and takes a nap during the race. The moral of the story is “slow and steady wins the race” which is incorporated in the game mechanic.
The game used a then new (as of 1974) game mechanic. Until then movement of pieces in race games was largely determined by the roll of dice. In Hare and Tortoise players pay carrots (the currency in the game) to move forward. The more squares the player wants to advance, the more carrots the player is to pay. The cost to advance increases in an arithmetic series:
1 square = 1 carrot
2 squares = price of 1 square + 2 = 3 carrots
3 squares = price of 2 squares + 3 = 6 carrots
4 squares = price of 3 squares + 4 = 10 carrots
And so on.
Players can earn carrots in various ways – most notably by moving backwards to designated squares (10 carrots per square). This game mechanic creates an interesting and dynamic race usually with no clear winner until the very end. The players start the game with 65 carrots. The gameboard features 65 squares. There are no generic squares; instead, the board is divided in several types of squares such as hare (draw a luck card), carrots (get extra carrots for each turn skipped), etc.
Tournament Format
Players Per Table - 4
Rounds - 4
The MSO tournament will use the updated Hare space rule first applied in 2019 - "When you land on a hare square do nothing immediately. If nobody goes past you, draw 10 carrots at the start of your next turn. However if another player passes you, pay 10 carrots into the carrot patch for each player who goes past you, in either direction."
Oware is an abstract strategy game among the bigger Mancala family of board games (or Pit and Pebbles Games)
Hare and Tortoise is a wonderful multiplayer game that is based on Aesop’s fable “The Tortoise and the Hare” where the tortoise wins the race by cunning while the hare fails because he overestimates himself and takes a nap during the race. The moral of the story is “slow and steady wins the race” which is incorporated in the game mechanic.
The game used a then new (as of 1974) game mechanic. Until then movement of pieces in race games was largely determined by the roll of dice. In Hare and Tortoise players pay carrots (the currency in the game) to move forward. The more squares the player wants to advance, the more carrots the player is to pay. The cost to advance increases in an arithmetic series:
1 square = 1 carrot
2 squares = price of 1 square + 2 = 3 carrots
3 squares = price of 2 squares + 3 = 6 carrots
4 squares = price of 3 squares + 4 = 10 carrots
And so on.
Players can earn carrots in various ways – most notably by moving backwards to designated squares (10 carrots per square). This game mechanic creates an interesting and dynamic race usually with no clear winner until the very end. The players start the game with 65 carrots. The gameboard features 65 squares. There are no generic squares; instead, the board is divided in several types of squares such as hare (draw a luck card), carrots (get extra carrots for each turn skipped), etc.
Tournament Format
Players Per Table - 4
Rounds - 4
The MSO tournament will use the updated Hare space rule first applied in 2019 - "When you land on a hare square do nothing immediately. If nobody goes past you, draw 10 carrots at the start of your next turn. However if another player passes you, pay 10 carrots into the carrot patch for each player who goes past you, in either direction."
Hare and Tortoise is a wonderful multiplayer game that is based on Aesop’s fable “The Tortoise and the Hare” where the tortoise wins the race by cunning while the hare fails because he overestimates himself and takes a nap during the race. The moral of the story is “slow and steady wins the race” which is incorporated in the game mechanic.
The game used a then new (as of 1974) game mechanic. Until then movement of pieces in race games was largely determined by the roll of dice. In Hare and Tortoise players pay carrots (the currency in the game) to move forward. The more squares the player wants to advance, the more carrots the player is to pay. The cost to advance increases in an arithmetic series:
1 square = 1 carrot
2 squares = price of 1 square + 2 = 3 carrots
3 squares = price of 2 squares + 3 = 6 carrots
4 squares = price of 3 squares + 4 = 10 carrots
And so on.
Players can earn carrots in various ways – most notably by moving backwards to designated squares (10 carrots per square). This game mechanic creates an interesting and dynamic race usually with no clear winner until the very end. The players start the game with 65 carrots. The gameboard features 65 squares. There are no generic squares; instead, the board is divided in several types of squares such as hare (draw a luck card), carrots (get extra carrots for each turn skipped), etc.
Tournament Format
Players Per Table – 4
Rounds – 4
The MSO tournament will use the updated Hare space rule first applied in 2019 – “When you land on a hare square do nothing immediately. If nobody goes past you, draw 10 carrots at the start of your next turn. However if another player passes you, pay 10 carrots into the carrot patch for each player who goes past you, in either direction.”
Date: 25 August 2022
Start time: 18:45 BST
End time: 22:15 BST
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