YOUR CART
- No products in the cart.
Subtotal:
£0
BEST SELLING PRODUCTS
£13
Hare and Tortoise is a classic multiplayer game that is based on Aesop’s fable “The Tortoise and the Hare” where the tortoise wins the race by cunning while the hare fails because he overestimates himself and takes a nap during the race. The moral of the story is “slow and steady wins the race” which is incorporated in the game mechanic.
The game used a then new (as of 1974) game mechanic. Until then movement of pieces in race games was largely determined by the roll of dice. In Hare and Tortoise players pay carrots (the currency in the game) to move forward. The more squares the player wants to advance, the more carrots the player is to pay. The cost to advance increases in an arithmetic series:
1 square = 1 carrot
2 squares = price of 1 square + 2 = 3 carrots
3 squares = price of 2 squares + 3 = 6 carrots
4 squares = price of 3 squares + 4 = 10 carrots
And so on.
Players can earn carrots in various ways – most notably by moving backwards to designated squares (10 carrots per square). This game mechanic creates an interesting and dynamic race usually with no clear winner until the very end. The players start the game with 65 carrots and the board features 65 squares.
Tournament Format
Players Per Table - 4
Rounds - 4
Rules can be found on the game designer David Parlett's website. The edition used is Gibsons 2010.
Tournament Rule clarifications (quotes from the website rules are in italics):
Hare and Tortoise is a classic multiplayer game that is based on Aesop’s fable “The Tortoise and the Hare” where the tortoise wins the race by cunning while the hare fails because he overestimates himself and takes a nap during the race. The moral of the story is “slow and steady wins the race” which is incorporated in the game mechanic.
The game used a then new (as of 1974) game mechanic. Until then movement of pieces in race games was largely determined by the roll of dice. In Hare and Tortoise players pay carrots (the currency in the game) to move forward. The more squares the player wants to advance, the more carrots the player is to pay. The cost to advance increases in an arithmetic series:
1 square = 1 carrot
2 squares = price of 1 square + 2 = 3 carrots
3 squares = price of 2 squares + 3 = 6 carrots
4 squares = price of 3 squares + 4 = 10 carrots
And so on.
Players can earn carrots in various ways – most notably by moving backwards to designated squares (10 carrots per square). This game mechanic creates an interesting and dynamic race usually with no clear winner until the very end. The players start the game with 65 carrots and the board features 65 squares.
Tournament Format
Players Per Table – 4
Rounds – 4
Rules can be found on the game designer David Parlett’s website. The edition used is Gibsons 2010.
Tournament Rule clarifications (quotes from the website rules are in italics):
You must be logged in to post a comment.
Date: 24 August 2026
Start time: 18:45 BST
End time: 22:30 BST
Reviews
There are no reviews yet.