Lines of Action WC

Lines of Action WC

£15

Swiss pairings over 6 rounds with 15 minutes+10 seconds per move. Standard MSO tiebreaks apply, except that point spread is not applicable.

Lines of Action is a two-player strategy board game invented by Claude Soucie. The objective is to connect all of one’s pieces. Lines of Action is played on a standard chessboard. Each player controls twelve checkers. The object of the game is to bring all of one’s checkers together into a contiguous body so that they are connected vertically, horizontally or diagonally. Checkers move horizontally, vertically, or diagonally. A checker moves exactly as many spaces as there are checkers (both friendly and enemy) on the line in which it is moving. For example, black may open with c8-c6. Black’s checker moves two spaces because there are two checkers in the line (c8-c1) in which black is moving. A checker may jump over friendly checkers, but not over an enemy checker. Tournament Rules Simultaneous connection is a draw. If a player accidentally makes an illegal move then their opponent has the choice to accept the move or reject it. Once a move has been made in response then the illegal move is considered accepted. If an illegal move is rejected then it is undone and the player must move again.A player's first illegal move is penalised with a warning; 2nd is penalised with the opponent receiving 2 extra minutes of time; 3rd is a forfeit of the game. These penalties do not apply to illegal moves that are accepted by the opponent. If a player\'s first illegal move occurs with either player\'s clock time is below 1 minute then the warning penalty is skipped, and the 2 minutes time penalty is used with a further infraction resulting in a forfeit of the game.

This tournament is the 2022 World Championship.

LINES OF ACTION RULES

 

Oware is an abstract strategy game among the bigger Mancala family of board games (or Pit and Pebbles Games)

Swiss pairings over 6 rounds with 15 minutes+10 seconds per move. Standard MSO tiebreaks apply, except that point spread is not applicable.

Lines of Action is a two-player strategy board game invented by Claude Soucie. The objective is to connect all of one’s pieces. Lines of Action is played on a standard chessboard. Each player controls twelve checkers. The object of the game is to bring all of one’s checkers together into a contiguous body so that they are connected vertically, horizontally or diagonally. Checkers move horizontally, vertically, or diagonally. A checker moves exactly as many spaces as there are checkers (both friendly and enemy) on the line in which it is moving. For example, black may open with c8-c6. Black’s checker moves two spaces because there are two checkers in the line (c8-c1) in which black is moving. A checker may jump over friendly checkers, but not over an enemy checker. Tournament Rules Simultaneous connection is a draw. If a player accidentally makes an illegal move then their opponent has the choice to accept the move or reject it. Once a move has been made in response then the illegal move is considered accepted. If an illegal move is rejected then it is undone and the player must move again.A player's first illegal move is penalised with a warning; 2nd is penalised with the opponent receiving 2 extra minutes of time; 3rd is a forfeit of the game. These penalties do not apply to illegal moves that are accepted by the opponent. If a player\'s first illegal move occurs with either player\'s clock time is below 1 minute then the warning penalty is skipped, and the 2 minutes time penalty is used with a further infraction resulting in a forfeit of the game.

This tournament is the 2022 World Championship.

LINES OF ACTION RULES

 


  • Description

    Description

    Swiss pairings over 6 rounds with 15 minutes+10 seconds per move. Standard MSO tiebreaks apply, except that point spread is not applicable.

    Lines of Action is a two-player strategy board game invented by Claude Soucie. The objective is to connect all of one’s pieces. Lines of Action is played on a standard chessboard. Each player controls twelve checkers. The object of the game is to bring all of one’s checkers together into a contiguous body so that they are connected vertically, horizontally or diagonally. Checkers move horizontally, vertically, or diagonally. A checker moves exactly as many spaces as there are checkers (both friendly and enemy) on the line in which it is moving. For example, black may open with c8-c6. Black’s checker moves two spaces because there are two checkers in the line (c8-c1) in which black is moving. A checker may jump over friendly checkers, but not over an enemy checker. Tournament Rules Simultaneous connection is a draw. If a player accidentally makes an illegal move then their opponent has the choice to accept the move or reject it. Once a move has been made in response then the illegal move is considered accepted. If an illegal move is rejected then it is undone and the player must move again.A player’s first illegal move is penalised with a warning; 2nd is penalised with the opponent receiving 2 extra minutes of time; 3rd is a forfeit of the game. These penalties do not apply to illegal moves that are accepted by the opponent. If a player\’s first illegal move occurs with either player\’s clock time is below 1 minute then the warning penalty is skipped, and the 2 minutes time penalty is used with a further infraction resulting in a forfeit of the game.

    This tournament is the 2022 World Championship.

    LINES OF ACTION RULES

     

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  • Event Details

    Event Details

    Date: 24 August 2022

    Start time: 10:00 GMT

    End time: 18:30 GMT

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